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Computing

Digital Literacy

Year 1

Year 3                                                        Year 4

Year 5                                                             Year 6

Create your own game: Lesson 1

Mr Cranney's Games 

 

No computer? No problem! This document gives lots of computing activities that can be done 'unplugged'.

Recommended websites

         

Hour of code                             Microsoft Arcade                       Scratch

 

        

KS1 BBC Bitesize                    KS2 BBC Bitesize                     Microbit 

 

     

Kodu                                         Lightbot                                   Oak Academy KS2 Computing

 

   

Run Marco                             Nickelodeon Code-it              thinkuknow (e-safety)

Recommended apps

        

Swift Playgrounds                    Coding Safari                            Daisy Dinosaur

The Curriculum

EYFS Early Learning Goals
Children recognise that a range of technology is used in places such as homes and schools.  They select and use technology for particular purposes.
Key Stage 1 Key Stage 2

Pupils should be taught to:

 understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

 create and debug simple programs

 use logical reasoning to predict the behaviour of simple programs

 use technology purposefully to create, organise, store, manipulate and retrieve digital content

 recognise common uses of information technology beyond school

 use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Pupils should be taught to:

 design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

 use sequence, selection, and repetition in programs; work with variables and various forms of input and output

 use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

 use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

 select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

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